﻿using System;
using System.IO;

namespace PBO.Data
{
    public enum LearnType : byte
    {
        LV,
        技能机器,
        遗传,
        定点教学,
        未进化,
        旧版,
        素描,
        Wii,
        wifi配信,
        NPC
    }

    [Serializable()]
    public class MoveLearnData : GameElement
    {
        public int Pid { get; set; }
        public int MoveId { get; set; }
        public string Info { get; set; }
        public LearnType Type { get; set; }
        public Trait WithoutTrait { get; set; }

        public MoveLearnData()
        {
            Info = string.Empty;
        }

    }
}
